Platform: Nintendo DS
Publisher: Electronic Arts
Genre: Puzzle/Card Games
ESRB Rating: Everyone
New kinds of games are rare, if not non-existent, these days. All the respective game genres have been well established since the original Playstation and haven’t really changed much in the last ten years. However, the rise of hybrid games has added some much needed variety to the video games. One of the more popular hybrid games has been Puzzle Quest. In the game the developers crossed a Bejeweled match three game and an RPG quest. The gameplay worked well and offered a new and enjoyable change from the usual. Henry Hatsworth in the Puzzling Adventure isn’t trying to reinvent the wheel but with lots of personality and by combining gameplay types, a la Puzzle Quest, it seems fresh and fun.
In Henry Hatsworth in the Puzzling Adventure you play as Henry Hatsworth, an old treasure hunter who goes spelunking and finds a golden hat. This hat is part of a suit worn by a man simply named The Gentleman. He used his suit to rule peacefully and seal away a chaotic world known as the Puzzle Realm. When Hatsworth puts on the hat he gains access to and simultaneously releases the Puzzle Realm and it’s creatures. From then on Hatsworth displays typical 2D action platforming on the top screen and a puzzle on the bottom screen. You can switch between these two games simply by pressing the X button. When switching from the action to puzzle the action even stops allowing you to focus on the puzzle at hand. What results from this odd setup is a game that has the Treasure hunting of Wario, the moves of Mega Man X, and the puzzle gameplay of Tetris attack (aka Panel de Pon). This seemingly odd mixture works well and is held together by the game’s style.
The game takes place around the time of the 1920’s. Monocles and plaid hats are in fashion along with English accents and Tea Time. Yet even though it seems like the 1920’s there are still massive robots and energy guns. It’s an odd combination but the humor and bright characters fill the game world. One of the things that Hatsworth has in spades is interesting characters. There’s a wife who uses her Husband as machine guns and attacks you from the top of a wedding cake. There’s also a pirate who looks like Fabio who attacks you with pelvic thrusts and musical notes. The characters are bizarre but are full of humor and wit. When you battle them they are well done as well because their battles span not only the action on the top screen but in many instances the action falls to the bottom screen as well. For example, when battling the Fabio look alike if you don’t hit his music notes on the top screen they get stuck in your puzzle and cause you trouble when trying to match pieces.
I may be getting ahead of myself talking about boss battles. The action in Hatsworth takes place on both screens and overall the combination of puzzle and action works well but there are some rough edges I wish had gotten worked out. The first thing is the action on the top screen. It’s a little boring sometimes. The enemies on the top screen are varied throughout the game and every other level seems to introduce a new enemy but they only thing the game has you do is kill enemies and then move them out of the puzzle on the bottom of the screen. This mechanic works but it can get repetitive throughout long play sessions. What’s also annoying is that the enemies on the top screen love to gang up on you. In the early going of the game there usually aren’t enough enemies to matter but as the game goes on there are too many enemies to keep track of. You have to upgrade Hatsworth to get anywhere in the game. It doesn’t help things that checkpoints only occur once you clear a room. As a result you may get to the end of a room and enter one of the typical arena battles and die. Then you have to do a whole room over again which can take fifteen minutes. This could simply have been fixed if a checkpoint occurred before these, ‘kill everyone to move on’ battles. Finally if you get hit by an enemy be prepared to get hit a second time. I found that most enemies can hit you twice before you can escape from them. In most games you’re given one to two seconds to escape but in Hatsworth that time is cut in half. It makes the game frustrating in many places, it’s also disheartening that upgrading Hatsworth doesn’t make as much of a difference as you might like.
In contrast with the fairly straightforward action on the DS’ top screen on the bottom screen the puzzling is responsive and quick. Enemies turn into different blocks so the gameplay changes as the game goes on and you’re not regulated to the same gameplay throughout the game. With the bottom screen you earn energy that powers Hatsworth’s gun, heals him, gives him special abilities, and also lets him earn extra lives. All this is nice but sometimes I felt like I leaned on this second game play type as a crutch to support the difficult main gameplay. The music that’s on the bottom screen is great too. It’s a cross between classy piano tunes and metal. It even reminds me of the soundtrack in Jet Grind Radio. To top all this off it’s available online for free. Download it if you want to give it a whirl, it’s definitely worth it.
Even with it’s rough edges I enjoyed Henry Hatsworth in the Puzzling Adventure. I did find the game frustratingly difficult and it’s refusal to slow down in giving you more and more to deal with to an almost impossible degree also didn’t help. However the game is still fun and makes up for these failing with its glowing personality, replayability through secret paths, and an unlockable Gentleman difficulty. I would have like to see some changes to make the game a little more manageable but for a first outing Henry Hatsworth in the Puzzling Adventure is an encouraging first game. As Hatsworth would say, ‘Good Show!’
Overall: 8.0/10



Platform: Nintendo DS
Platform: Nintendo DS
Platform: Nintendo DS
Platform: Nintendo DS





















































